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Pain Raiding

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I was recently thinking about raids on clans I thought of, for me at least, a pretty good idea. Instead of adding the ability for the enemy clan to cannon each other after they gain +25 warpoints make the other clan raidable, like during clans alpha. When the clan goes raidable to the enemy clan they can break chests, blocks, etc. but they will take large amounts of damage while in the claim that they are besieging, like from a heat room. I think adding "Pain Raiding" will encourage more pvp for the defenders, rather than just continuously placing stonebrick, and make base designs more interesting and optimized for pvp instead of just a big stonebrick box.
Posted Sep 25, 17 · OP
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Slightly_Savage CreatorAlpha
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Very good thread, some well thought out ideas!
Posted Sep 26, 17
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Keraviln OwnerAlphaFounderMaster
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Hey there!

Our current raiding system (planned) works as follows:

- You can TNT any guild when they've been online in the past 15 minutes as long as you "ENEMY" them (this means that they will know that you're enemies, no sneaky TNTing)
- At +25 warpoints you will be able to 'invade' an enemy guild for block access
- We were going to have some other kind of inhibiting factor (such as a powerful NPC that helps to defend the base) but...

Your idea is very interesting, although maybe we should make it penalise people only when they're breaking blocks or something along those lines? That way they can fight without too much damage taken from the environment within the invaded base?
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Posted Sep 26, 17
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You can also have it where if you break a block in enemy territory you take like 4-5 hearts of damage or get blindness and a wither effect. I do think designing a base upon slowing down the enemy rather than just making as many stone brick layers are you can would a really interesting dynamic though.

Also how would one code an NPC that is able to do significant damage to players in such an enclosed space like a base that is also not unkilliable? Wouldn't an NPC encourage players to build barriers and dig underground to escape it? Wouldn't the standard base design if there was a block breaking penalty be just a huge dirt box with layers upon layers of blocks?

Also I think if you added the ability to TNT people without any positive warpoints it would be extremely difficult for a hew clan to start out because they'll be immediately cannoned and won't be able to progress.
Posted Sep 26, 17 · OP · Last edited Sep 27, 17
Impulse AlphaFounder
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wrote:
You can also have it where if you break a block in enemy territory you take like 4-5 hearts of damage or get blindness and a wither effect. I do think designing a base upon slowing down the enemy rather than just making as many stone brick layers are you can would a really interesting dynamic though.

Also how would one code an NPC that is able to do significant damage to players in such an enclosed space like a base that is also not unkilliable? Wouldn't an NPC encourage players to build barriers and dig underground to escape it? Wouldn't the standard base design if there was a block breaking penalty be just a huge dirt box with layers upon layers of blocks?

Also I think if you added the ability to TNT people without any positive warpoints it would be extremely difficult for a hew clan to start out because they'll be immediately cannoned and won't be able to progress.
Remember an NPC doesn't necessarily have to move around. It can simply be a stationary mob or even a block structure that acts as a turret. These can be strategically placed as opposed to having to be coded to pathfind and avoid obstacles.
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Posted Sep 30, 17
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whoops i seem to have dropped this hopefully no ones sees it 😉
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Posted Oct 2, 17
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